#14
Martial Law Card BackMartial Law Card Front
CT Min Price
CT Market Price
US Market Price
$0.17
TYPE
Enchantment

ABILITY
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

FLAVOR TEXT
"The good of society matters much more than the inconvenience of a few." —Agmand Sarv, Azorius hussar

ILLUSTRATOR
Tyler Jacobson

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2013-04-15 If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
  • 2013-04-15 When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
  • 2013-04-15 If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
  • 2013-04-15 The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 2013-04-15 If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • 2013-04-15 Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
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